Sunday 27 August 2017

Keep the Table Tidy: Hidden Hit Markers

Now, I am the first to admit to more than a little OCD (or CDO as it SHOULD be rendered - alphabetically...) but I have always have a thing about keeping any "foreign objects" off the table while playing. I hate to see games obscured by rule sets, order chits, piles of dice - even those used as markers - curtain rings on figures denoting casualties, cups & bottles, car keys etc

When I played in 28mm or even 15mm. I made up simple markers for games with info written on the bottom & the top landscaped, maybe with a visual clue to the marker's ID such as the number of stones denoting the hits taken, or in some cases, went as far as painting up specialist figures or even vignettes to do the job.

RRtK presented a problem, though, as Bodies are made up of 1 or more Units - each Unit being a single base, 40mm x 25mm - each of which has to have its hits recorded individually, to be used in Reaction Tests & to indicate when it is spent & must leave the field.

This is what I came up with.

Firstly, as I base all of my new figures on steel bases (I get mine from Jim at productsforwargamers.com  a lovely bloke who will do custom sizes if you ask him nicely) in order to store them in my huge collection of Really Useful Boxes (horribly expensive in the UK if bought from Staples but about 1/3 the price at Rymans), lined by thin magnetic sheets to keep everything in place, especially during transit - I can even turn the boxes upside down safely!

Jim does these too, but I get mine from Coritani at magnetic displays.co.uk as they originally made them for me custom sized for the RUBoxes & now do them as standard. They also sell off-cuts cheaper which I use for my markers. Coupled with their extra-thin steel paper, I record hits on the underside of bases.


Just need to make up a few small squares with numbers on - remember to do a lot of "loose change" - & away we go. It has the added advantage of a bit of fog of war, as I sometimes forget that my Knights or whatever have already taken 4 hits so are close to breaking & order them in for a charge.

The hit are not kept secret from your opponent, either - they are revealed every time a unit takes Reaction - but it's surprising how many times he might be held at bay by a nearly spent unit because he's forgotten how mauled they are. Such fun...


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